Table Of Content
Try to buy the M380 decoder from Marchand, but he will not sell it. He does agree to let you have it, however, if you get him a bottle of Mouton Fouette. [As you may recall, that is the guy in the magazine article at J.J.'s place. Enter the park, open your inventory and click on the box of chocolates to let the cockroaches go free, as Minette had told you to do.
RUE DU BAC (Dieter's studio)
Take a picture of the Cross of Lorraine close to the exit of the park. Take a picture of the spider using the camera borrowed from Dieter. Study which clock affects what clock(s). From there, you turn the one that affects the most clocks first and end with ones that do not affect any other clocks. Insert the small clock on the hole. Now that we saw the obituary, use the phone to call Lynn, the researcher to learn more about Noisette.
PONT NEUF (the flea market)
After three rings, you will now get a different "address book" at the bottom of the screen. Dial the phone number for Lynn Manrique and talk to her. After the conversation, leave Minette's place. Once again, you might have to make a few rounds (clockwise and counter-clockwise) around the room before you catch all the bugs.
About Game

Feel free to order something if you like, but you will have to pay for it yourself this time. Go to the door and try to step out. A cutscene and a dialog will follow. Step out of the room to find it empty. Check out the dodo box on the table to the right of the blue door.
RUE DU BAC (the secret passage)
Nancy will call out to him, but he runs off before she can say anything more. Walk over to where he was sitting and pick up the obituary for Noisette Tornade as well as the miniature clock. Buy the parrot from Marchand for 5 euros before returning to the studio.
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But do check out Sunny's notes in the drawer. The printed page (on "Skard 2-DV8") taped to the last page of the notes tells us how to fix the plotter, one of the errands we must do. Enter Minette’s office and look at the column in the middle of the room to see an indentation that looks similar to the propeller key. Put the key into the lock to see it uncover a panel with bars that have colors on both sides of them. What you’ll need to do is shift the colors on the bars so that it corresponds to the message you just decoded.
Jean-Mi is the editor for Glam Glam Magazine. In his unofficial "office" at Cafe Kiki, he passes judgment upon any and all fashion. 10) The last connector is a horizontal connector with a blue triangle on it, and it goes in the spot near the lower right corner of the circuit board. 9) To the right of that connector, place a vertical connector with the red square on it in that spot.
Nancy Drew: Danger By Design Hints from UHS — Not Your Ordinary Walkthrough
Decode the new letters with the decoder and enter the 3 Roman numerals found under Noisette’s initials in her letter, which are X IV III. You should end up decoding the words DEUX UN CINQ SEPT, which are French numbers. In English, they would read 2157, which is the combination you need to open the lock. You’ll see a pedestal sitting in the middle of the room with a glass case sitting on top of it. Open the case and read the letter found inside to learn the truth behind why Noisette did what she did. When you close the case, the pedestal sinks into the floor, prompting some steel bars to come down and block the entrance.
Malika (the veiled lady on your left as you enter the park):
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The instructions dictated that we turn off the lights before doing any real developing work. But you will soon discover that working in the dark is the tricky part. You have to remove the paper from the enlarger and put it in three trays, one by one. The hand icon can be misleading; and if you don't click exactly where you are supposed to, you will spill the chemicals from the trays and it's Game-Over. You can go back to an earlier save or use the "Second Chance" option in the main menu, of course.
Turn the pinwheel until the purple petal is at the top again and then go back to the park entrance. To the right of the cross, you’ll find a fish fountain with a red button near it. Push the button and the grate behind it should open up to reveal a ladder leading down. After you’re done talking to him, return to Dieter and talk to him about everything. Make a note that the symbols can be found in areas that Nancy has already visited. If at any time the second day ends, read the newspaper on JJ’s table before picking up where you left off.
Inform her that her clothing designs will be shipped to her by the end of the week and Heather will tell Nancy that she has to come with the designs. After you’ve painted both reproductions, leave Marchand for now and continue to the last vendor at the end of the area. Buy the lava lamp from Monique for 15 euros as well as the orange traffic cone for 1 euro. Return to the design studio at the Abbesses to deliver the goods. Turn right to get a close up view of the darkroom, and save your game before continuing as one false move will result in an explosion.
Catch the cockroaches - Take the cover of the chocolate box. Look around for cockroaches and immediately click the hand cursor on it. Press the button and the box opens.
The round button in the center resets the puzzle. Clicking on any of the four "arrowheads" around the round button will move the horse in that arrowhead's direction. Note that if the horse cannot move in a direction, you will not be able to click on that arrowhead. The following picture shows the solution to this puzzle.
Sprig of Mint from Malika (on your left) for 50 euros. Nancy should announce that it is done, the lights should come on and Nancy should be holding a picture. Having done all this "preparatory" work, follow the steps below. Click on the Print button to print another test page and learn that the plotter has been fixed. You’ll get this free strategy guide walkthrough with your purchase of the game from Her Interactive.
Move forward and step out of this chamber to arrive in what we will call the Central Hall. As you move further, you will hear the police in the background as the words "Police approach" will appear at the bottom of the screen. Turn around and go back into the dark chamber, all the way to the door. Rather, as you reach the door, just turn around and the police voices should stop immediately.
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